Archfiend Cavalry
DARK 4

Archfiend Cavalry

  • Archetype:
  • Archfiend

  • ATK:
  • 1900

  • DEF:
  • 0

  • View:
  • 3730




If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
55± 8/ 100
Power Score
Intrinsic 54
Deck 55

Archfiend Cavalry — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 55 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

Archfiend Cavalry converts a destroyed-by-card-effect event into a Special Summon of another Archfiend from the GY, but the summoned monster cannot attack that turn, so the revive is a single-body recovery rather than a board. Its strength is the 40-of-40 deck presence across 17 archetypes, which confirms it is a practical, cheap, generic Level 4 DARK Fiend body; it earns no points for its 1900 ATK. The lack of any recorded combo data keeps combo conversion and resource economy near the middle.

Axis scores

Axis Score Evidence
Accessibility 65 Present in all 40 sampled decks at an average of 1.82 copies, but the GY trigger requires the card to be destroyed by a card effect, which is situational (inferred from text plus deck count, medium confidence).
Combo & Conversion 45 Text shows a one-for-one revive of an Archfiend from the GY with no attack that turn; no combo boards, starter counts, or power index data were supplied (inferred from text only).
Resource Economy 55 Revives one card from the GY, a recovery of one body rather than repeated advantage, and only after the card is destroyed by an effect (inferred from text).
Effect & Interaction 10 The card has no negation, removal, or hand-trap effect (verified from card text).
Material Utility 60 A Level 4 DARK Fiend is a clean generic material, and the body still converts into material when its GY effect is negated (inferred from card stats and text).
Resilience & Flexibility 40 The GY trigger can be negated and depends on a specific destruction event, so it is fragile in many spots; partially offset by multiple homes across archetypes (inferred).
Deck-Building Efficiency 75 Three copies max with no garnet or lock restriction, and it is splashable across 17 archetypes, though the revive target is restricted to Archfiend (observed from deck copies plus text).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 54, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Appears in all 40 sampled decks across 17 archetypes, confirming practical accessibility
  • Cheap, generic Level 4 DARK Fiend body with clean material utility
  • Revives an Archfiend from the GY, providing a recovery route when destroyed by an effect
  • Low deckbuilding cost with no garnet or lock restriction

Weaknesses

  • GY revive only triggers when the card is destroyed by a card effect, which is situational
  • Summoned monster cannot attack that turn, limiting immediate board impact
  • No opponent interaction or disruption effect
  • No recorded combo boards to confirm conversion from a realistic start

Counters / choke points

  • Negation of the GY trigger (inferred from text)
  • Board wipes or non-effect destruction that never triggers the revive (inferred from text)

Best use

Generic Level 4 DARK Fiend body that recovers an Archfiend when destroyed by an effect. Decks: Archfiend, Labrynth, Fiendsmith, Unchained. Suggested copies: 2.

Evidence & gaps

  • Verified: Level 4 DARK Fiend, ATK 1900, Effect Monster (card text); GY trigger: destroyed by card effect and sent to GY, then Special Summon 1 Archfiend from GY that cannot attack this turn (card text); Present in 40 of 40 sampled decks, avg 1.82 copies (deck data); Spans 17 distinct archetypes (deck data)
  • Observed: Top partners include Archfiend Emperor (55%) and Archfiend Empress (50%) (deck data)
  • Inferred: Recovery/Recursion primary role with Extender secondary, from text; Revive is a single-body recovery, not repeated advantage; Situational trigger lowers accessibility of the GY effect
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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