DARK
4Archfiend Cavalry
Archetype:
Archfiend
ATK:
1900
DEF:
0
View:
3730
If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.
Archfiend Cavalry — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 55 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender
Why it scores here
Archfiend Cavalry converts a destroyed-by-card-effect event into a Special Summon of another Archfiend from the GY, but the summoned monster cannot attack that turn, so the revive is a single-body recovery rather than a board. Its strength is the 40-of-40 deck presence across 17 archetypes, which confirms it is a practical, cheap, generic Level 4 DARK Fiend body; it earns no points for its 1900 ATK. The lack of any recorded combo data keeps combo conversion and resource economy near the middle.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Present in all 40 sampled decks at an average of 1.82 copies, but the GY trigger requires the card to be destroyed by a card effect, which is situational (inferred from text plus deck count, medium confidence). |
| Combo & Conversion | 45 | Text shows a one-for-one revive of an Archfiend from the GY with no attack that turn; no combo boards, starter counts, or power index data were supplied (inferred from text only). |
| Resource Economy | 55 | Revives one card from the GY, a recovery of one body rather than repeated advantage, and only after the card is destroyed by an effect (inferred from text). |
| Effect & Interaction | 10 | The card has no negation, removal, or hand-trap effect (verified from card text). |
| Material Utility | 60 | A Level 4 DARK Fiend is a clean generic material, and the body still converts into material when its GY effect is negated (inferred from card stats and text). |
| Resilience & Flexibility | 40 | The GY trigger can be negated and depends on a specific destruction event, so it is fragile in many spots; partially offset by multiple homes across archetypes (inferred). |
| Deck-Building Efficiency | 75 | Three copies max with no garnet or lock restriction, and it is splashable across 17 archetypes, though the revive target is restricted to Archfiend (observed from deck copies plus text). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 54, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Appears in all 40 sampled decks across 17 archetypes, confirming practical accessibility
- Cheap, generic Level 4 DARK Fiend body with clean material utility
- Revives an Archfiend from the GY, providing a recovery route when destroyed by an effect
- Low deckbuilding cost with no garnet or lock restriction
Weaknesses
- GY revive only triggers when the card is destroyed by a card effect, which is situational
- Summoned monster cannot attack that turn, limiting immediate board impact
- No opponent interaction or disruption effect
- No recorded combo boards to confirm conversion from a realistic start
Counters / choke points
- Negation of the GY trigger (inferred from text)
- Board wipes or non-effect destruction that never triggers the revive (inferred from text)
Best use
Generic Level 4 DARK Fiend body that recovers an Archfiend when destroyed by an effect. Decks: Archfiend, Labrynth, Fiendsmith, Unchained. Suggested copies: 2.
Evidence & gaps
- Verified: Level 4 DARK Fiend, ATK 1900, Effect Monster (card text); GY trigger: destroyed by card effect and sent to GY, then Special Summon 1 Archfiend from GY that cannot attack this turn (card text); Present in 40 of 40 sampled decks, avg 1.82 copies (deck data); Spans 17 distinct archetypes (deck data)
- Observed: Top partners include Archfiend Emperor (55%) and Archfiend Empress (50%) (deck data)
- Inferred: Recovery/Recursion primary role with Extender secondary, from text; Revive is a single-body recovery, not repeated advantage; Situational trigger lowers accessibility of the GY effect
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






